Tuesday 25 January 2011

Modelling fruit and vegetables

Here are some images of fruit and vegetables that i have modelled in 3d studio max 2010, using extrusion and soft selection of vertices.

Modelled are an apple, orange, banana and a mushroom. The orange and apple were modelled from spheres. The stalk for the apple was created from a cone. The banana was extruded from a cube and then a turbosmooth modifier was added to smooth the shape. The mushroom was extruded from a cylinder and then a meshsmooth modifier was used to smooth the mesh.

Primitive modelling task

Using primitive objects we had to create a building, this is my model of the White house.

A cylinder was used to create the pyramid object for the roof by setting the sides to 3 and cloning was used to create the copies of the windows and pillars. I put the windows into a group so that they were easier to move around. I named the primitives so that they could easily be found using the select by name option.

This exercise was to get used to creating shapes and moving them around in 3d space.


Front view

Right view

Top view

Introduction to the module - First reaction to brief

The brief to create a 30 second animated trailer for a James Bond film sounds interesting but at the same time looks like it will be challenging. The brief allows a lot of room for creativity as there are a lot of films to choose from and different ideas you use in the animation.

I think that the modelling and animation will take a long time so good time management will be essential.

Creating a research board, mood board and storyboard will allow for my ideas to be explored but also keep them focused on the brief.

In the first 6 weeks we have to model at least three artefacts to star in the trailer and with this show three different specific modelling techniques. Having never used 3d Studio Max or 3d modelled to any great extent the task seems daunting. As I will be learning to use the software and to 3d model it will mean that I will need to reign in my ideas so that I don’t try to create something too complicated.

The three models have to be handed in so this will be a deadline to work to. The timescale seems reasonable as 6 weeks is a long time but I don’t really know how long it will take to model the artefacts.

In the second part for the final next 6 weeks we have to continue to make trailer and start animating and are expected to make use of three animating techniques. I think that the animation will be complicated as it will be animating in a 3d space making it difficult to move the models in the way that I want.