Friday, 11 February 2011


I followed the tutorials on Jo's blog. Here I have used material IDs and a multi/sub-object material to add different materials to a teapot object. I will need to use this method on the objects that I make for my animation especially the poker chips that will need different materials mapped to different sections of the mesh.
Below is a render of a highly reflective material that used an image as a reflection map.

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