So that there were not a lot of extra vertices that wouldn't be needed, as they were covered by the clothes, I deleted the vertices that wouldn't be seen.
I then used the attach tool to put the clothes into the same object as the body. Now the clothes moved with the biped as they were all one single object. I didn't weld the vertices together so that the parts kept their shape and to save time.
I don't think that you will be able to notice this as the viewer will not look that closely and I scaled some sections so that you will not be able to holes in the character.
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